Latest post of the previous page:
Well basically, Minecraft or KSP weren't released in a single version, they were iterated. KSP was for a long long long time in early access ^.=.^Aracth'nil wrote: Exactly the problem I had when I first started to code (and still do)... I'm a hatchling coder, and I find that I get stuck for ideas to develop and improve my coding skills so I can take it to the next level. Made a simple Visual.js game with ~800 lines of code a couple times (with the complexity of a 90s arcade game) and a few simple physics engines, but that's all so...
Don't know how people get to coding stuff like big Indie titles like KSP or Minecraft even with only a few people to help.
Plus, people are "Developers" as their job. They do it everyday, nothing is comparable to someone that code once a week (In term of Experiences and Thoughts).
What I'm trying to say here is that I'm a developer "From a developer School", I worked in game studios multiple times, as part time and internship and yet I'm launching my indie game studio.
Basically I learned the processes in game creations, as producer, game designer and developer. Of course I have plenty to learn but ... I'm trying to create a "Concept" and a "Prototype" :3 Which I could later iterate with a team.