Page 2 of 2

Re: Skrom's Game Design: "F*CK a Creature VR" [NSFW]

Posted: December 30th, 2016, 1:44 pm
by Skrom

Latest post of the previous page:

Aracth'nil wrote: Exactly the problem I had when I first started to code (and still do)... I'm a hatchling coder, and I find that I get stuck for ideas to develop and improve my coding skills so I can take it to the next level. Made a simple Visual.js game with ~800 lines of code a couple times (with the complexity of a 90s arcade game) and a few simple physics engines, but that's all so...
Don't know how people get to coding stuff like big Indie titles like KSP or Minecraft even with only a few people to help.
Well basically, Minecraft or KSP weren't released in a single version, they were iterated. KSP was for a long long long time in early access ^.=.^
Plus, people are "Developers" as their job. They do it everyday, nothing is comparable to someone that code once a week (In term of Experiences and Thoughts).

What I'm trying to say here is that I'm a developer "From a developer School", I worked in game studios multiple times, as part time and internship and yet I'm launching my indie game studio.

Basically I learned the processes in game creations, as producer, game designer and developer. Of course I have plenty to learn but ... I'm trying to create a "Concept" and a "Prototype" :3 Which I could later iterate with a team.

Re: Skrom's Game Design: "F*CK a Creature VR" [NSFW]

Posted: December 30th, 2016, 2:26 pm
by Rasalom
I'd love to, but I'm involved in a major project already, so... I really can't. :roll:
Though I will be watching with interest how situation unfolds. :roll:
(and spare a bug every now and then...)

Re: Skrom's Game Design: "F*CK a Creature VR" [NSFW]

Posted: December 31st, 2016, 2:12 pm
by Aracth'nil
Skrom wrote:
Aracth'nil wrote: Exactly the problem I had when I first started to code (and still do)... I'm a hatchling coder, and I find that I get stuck for ideas to develop and improve my coding skills so I can take it to the next level. Made a simple Visual.js game with ~800 lines of code a couple times (with the complexity of a 90s arcade game) and a few simple physics engines, but that's all so...
Don't know how people get to coding stuff like big Indie titles like KSP or Minecraft even with only a few people to help.
Well basically, Minecraft or KSP weren't released in a single version, they were iterated. KSP was for a long long long time in early access ^.=.^
Plus, people are "Developers" as their job. They do it everyday, nothing is comparable to someone that code once a week (In term of Experiences and Thoughts).

What I'm trying to say here is that I'm a developer "From a developer School", I worked in game studios multiple times, as part time and internship and yet I'm launching my indie game studio.

Basically I learned the processes in game creations, as producer, game designer and developer. Of course I have plenty to learn but ... I'm trying to create a "Concept" and a "Prototype" :3 Which I could later iterate with a team.
Fair enough... I remember looking at both of those in early early versions (ie 0.09 or something and Beta 1.3) That was like half a decade ago o_O

Re: Skrom's Game Design: "F*CK a Creature VR" [NSFW]

Posted: January 19th, 2017, 3:12 am
by Valcyrie
This is a rather cool idea! There is some 3D furry game already that have implemented the use of VR, but I can't for the sake of the devil recall what its name was x.-.x But I think they have only anthro models and I don't really like their design much. If promising enough, this is probably enternainment I'd invest in x3

Re: Skrom's Game Design: "F*CK a Creature VR" [NSFW]

Posted: January 27th, 2017, 2:46 pm
by DrachenFyr
Valcyrie wrote:This is a rather cool idea! There is some 3D furry game already that have implemented the use of VR, but I can't for the sake of the devil recall what its name was x.-.x But I think they have only anthro models and I don't really like their design much. If promising enough, this is probably enternainment I'd invest in x3
Yiffalicious? Yeah, I don't like the models either. The males are all "buff muscle" types and the females have kilometre wide hips. Looks awful in my opinion. $13k a month on Patreon though...